This Virtual Reality headset is made to train children with ADHD.
It is designed based on a method called neurofeedback. This means users receive ultimate visual and acoustical response according to their brain activity. Due to the feedback it is possible to train the brain and gain more focus. Playing generative games or watching movies in an immersive environment can increases the effectivity of the treatment.
In my exchange semester on the RMIT in Melbourne I designed a wheelchair accessible concept caravan. The idea is to have a rail system on the roof of the caravan. This system enables a perfect navigation to every part in the caravan. The rolls at the side in the rails transport the person over the whole length. For the movement sideways there is a slider gliding along the pole. While coiling the ropes, the height can be adjusted. There is a bearing for the rotation in the y axis.
This packaging was conceived in cooperation with graphic designer Gabriela Martinelli. Its appearance is inspired by the fine art of calligraphy and the rOtring brand. A few suitable attributes lead us through our design process: elegance, harmony, dynamic, simplicity and Bauhaus.
We coloured its interior red, in order to achieve a more emotional appearance. This sends a smooth red reflection through the window. As shown in the picture below, there are very few incisions necessary to hold fountain pen, ink and booklet in position. The whole packaging is punched out of one single piece, and can be produced in a minimal amount of steps.
Packaging Design fountain pen
Testing the pruner with the Age Man suit, has shown me problems which elderly or handicapped people could have. Due to those insights I redesigned the Product. The aim was to stay true the product family line given and on the other hand to make it as universal and barrier free as possible.
In 2012 when the first home desktop 3D-Printer established oneself in Switzerland, we were just on time to write our thesis about it. In collaboration with Colin Schmid we brought up a book, which contains considerations about the 3D technology.
On one hand we made researches about the meaning for the society. On the other hand we examine how big the influence of it would be on the industry.
For those two questions we had to explore how far the technology is, based on it we had made many researches.
As Outcome we created a careful structured and a well organised book, due to our previous education we had a great range of different skills such as; technical knowledge, product design, book design, photography, writing, sketching, 3D-modelling, iconography and many more.
in collaboration with Colin Schmid
Mixed Reality is the connection between the real and virtual worlds. The fusion of digital information and the physical environment contains immense potential for products and services. In this rather explorative project we worked out many use cases and developed a tool set for scientists called MR.Dali.
MR.Dali supports scientists in collecting, processing, and sharing measurement data on-site. Due to image recognition, information can be attached to real world objects. Eye-Tracking-Controller enables the user to navigate quickly and intuitively within the interface. With MR.Dali, scientists can now analyze and plan the collected geographic and climatic data.
The Bachelor thesis was a cooperation between the ZHdK and ETH Zürich, enabled by the Design and Technology Lab (DTL). Mich Weber (ETHZ), Marco Kitzel (ETHZ), Stella Mühlhaus (ZHdK), Manuel Kallen (ZHdK).
Furthermore, we took part at the Digital Day 2018 in Switzerland, were we exhibited MR.Dali regarding the theme “creative machines” at the ZHdK.